Friday 10 October 2014

Foley Sound

Sound effects added to a film after production.

Examples are footsteps, clinking, bashes etc. These sounds are used to replace sounds that weren't filmed during the filming as producers exclude these sounds during filming as by doing it during post production it gives them more control over the quality and timing of the sound. Foley can be done by people using props although it is more commonly done electronically.

(Video to follow)

Mise-en Scene

Mise-en Scene


  •  Sets/setting
  • Costume/Make-up
  • Lighting/colour
  • Props
  • Performance
  • Positioning
(Photoshopped picture won't upload as its not saving as a png or jpeg file)


Editing

Editing Techniques

Continuity Editing- This is the most common type of editing, which creates a sense of reality and time moving forward. Also nicknamed invisible editing as the audience don't pay attention to any editing process.

Jump Cut- In the middle of a continuous shot where the action becomes noticeably advanced in time or cut between two similar shots.

Match on Action- Matches the action of the preceding shot with the continuation of the action that emphasises continuity.

Eye-line Match- Where the its cuts from one character to what the character is looking at.

Cross Cutting-Alternating, interweaving or interspersing one narrative action with another, usually in different locations.

Cutaways- Brief shot that momentarily interrupts continuos action by briefly inserting another relted action. Followed by a cutback to the original shot.

Parallel Editing- Where events in two locations are cut together to imply a connection between two sets of events.

(Video will be uploaded once edited)

Thursday 9 October 2014

Camera Work

Cinematography 

Cinematography is basically the use of camera or the art or science of motion picture photography.

Camera Movement 
  • Pan (left to right)
  • Tilt up/down (up and down)
  • Pedestal (where the camera moves instead of the person)
  • Track (forwards & backwards)
  • Crab (person moving left/right)
  • Hand-held (holding the camera without the tripod)
  • POV (from an eye perspective)
  • Steadicam (holding the tripod with hands)
  • Zoom (smoothly changing from a distant shot to a close up shot)

To demonstrate camera angles we took various images using different shots.

                                                                 Establishing Shot
                                         (Figures appear small in image. Usually used to show 
                                          where the action will take place or make them seem 
                                          small or isolated)

                                                             Point Of View Shot
                                         (Shows the characters point of view. Usually used 
                                          to put the audience in the characters position to 
                                          create empathy)

           

Over the shoulder shot
(Shows the character over the other characters
shoulder. Usually used in interviews and dialogues) 
Low angle shot
(Where the camera is pointing upwards,
making the character seem threatening or
superior)

High Angle Shot
(Where the camera looks down, makes
the character seem vulnerable)
Birds Eye Shot
(Where the camera looks vertically 
down at the subject)
Long Shot
(Where the figures can be seen from head to toe
Usually used so we can see the surroundings.
Medium Mid Shot
(Shows figures from waist to head. Usually so the
figures can be recognised and hands are seen)
Extreme Close up
(Head only,not being able to see the top and bottom of
the head. Used to show emotions)

Close-up
(Head and shoulders. Usually used to
make expressions easily seen and
show key actions or props)
Medium close up
(Chest to head)
Two Shot
(Usually a medium shot with two people in it)